![]() |
![]() |
Way more skins than those offered
by the Player Setup (Preferences) can be used. The intensive research
with the UnrealEd texturebrowser resulting in a list of over 100 textures
has mainly been done by (tlgm)Clalan, and as social as he is, made public
despite ©atalyst's efforts to keep this a secret. Fairly complete
lists can be found on the Rock'em
Hard site and the (tlgm)
site. These textures are not designed to be used as skins, but since
UT demo needs them anyway, they can be used so. The unofficially adopted
[THC] clan skin is the 'botpack.jimpacthammer' texture. It has been used
in the interface, and was the base for the corporate image of the clan.
To use this or other game textures, the code has to be introduced in the
user.ini file of UT demo. The following information needs to be replaced
with the texture code:
|
|
![]() |
![]() |
The Controls and Input Speechbinder (Preferences) offer a lot of options to tweak the game, but even more tweaking can be done by introducing the keybind codes directly into the user.ini file of UT demo.
|
|
![]() |
![]() |
When it comes to effectiveness,
tweaking the screen is quite important. The point is to see as much as
possible, but without overburding the power of your computer. So in the
first place, a reasonable combination of the available parameters in Video
and Audio (Preferences) has to be found. Once familiar with the game and features, it is very useful to try to play without visible weaponhand. After all, the weapon on the screen takes away a considerable part of the environment, and can theoretically hide another player trying to fire a 6-pack of rockets up your ass. Playing with or without weaponhand can be set in Game (Preferences). For the same reason it is also recommended to remove all useless interface information from the screen. This can be done in HUD (Preferences). Probably the most important tweaking is the FOV, the field of view as it is projected on the screen. A low FOV provides high detail on a narrow part of the environment and low 3D effect, while a high FOV provides low detail on a wide part of the environment and high 3D effect. The choice of the FOV is very personal. The default FOV is 90, and theoretically a FOV up to 180 makes sense. Experimenting with the FOV is easy by introducing different values in console:
|
|
![]() |
![]() |
Serving a game doesn't only provide a ping 0, it also makes possible the use of some hilarious cheatcodes by way of console commands. The first command to introduce is the administrative login:
|
|
![]() |
![]() |
UT demo can record a game by way of a specific
'.dem' file. The commands that need to be introduced in console are next:
|
|
![]() |